While I’ve never played that particular game in the Zelda series, “The Legendary Hero Has Failed” clearly takes place just before the bad ending in Majora’s Mask, with the moon about to crash in the world. The idea of having a short conversation just the end of the world is a compelling one, but the game doesn’t take advantage of that setting or mood.
Gameplay: The game is choice based, with the protagonist chatting with four companions while they wait for the end of the world. The tone is largely calm and resigned, and accordingly there’s not much to do beyond going through the narrative. It might be more appealing to players who are more familiar with the game it’s based off, but I didn’t have much connection to it. 3/10.
Mechanics: There’s not much to do in the game beyond wandering down the narrow conversation tree. The addition of a timer is novel and fits the setup of the game. 3/10.
Presentation: The sound effects in the game are fine but don’t contribute much to it. The text is fine, but it didn’t capture my interest. In my first playthrough, the game either stalled or crashed at one prompt (before the five-minute timer had elapsed), making it impossible to continue. I’m adding a penalty of -1 for unskippable delayed text in the introduction and epilogue. 3/10.
You might be interested in this game if: You fondly remember playing The Legend of Zelda: Majora’s Mask.